GTX 970 | GTX 980 | GTX 1060 BENCHMARK w/ Ryzen 5 1600 - SotTR | 1080p high
How do the GTX 970 / 980 and the GTX 1060 perform in the latest iteration of Lara Croft's adventure? Shadow of the Tomb Raider, as its predecessors, features advanced rendering techniques and supports DirectX 12 as well. Let's check out how the low level API fares against DX11!
Frame rates have been calculated per scene as well as the performance varies considerably. DX12 helps a lot in the third scene as the camera closes on the marketplace area.
0:07 AVG & 99 %ILE
1:04 FPS overlay - GTX 1060 - DX11 vs DX12
2:28 FPS overlay - GTX 970 | GTX 980 | GTX 1060 - DX12
CASE: QDIY Professional Modder Acrylic Case (PC-D008)
PSU: Cooler Master V1000
MOTHERBOARD: Gigabyte GA-AB350-Gaming3
CPU: AMD Ryzen 5 1600
GPU: MSI GTX 970 GAMING 4G
GPU: MSI GTX 980 GAMING 4G
GPU: MSI GTX 1060 GAMING X 6G
DRIVER: NV 399.24
RAM: G.SKILL FlareX 16GB (2x8GB) DDR4 3200Mhz
STORAGE: Samsung m.2 SATA 500GB SSD 850 EVO
COOLER: AMD Wraith Spire Cooler
A dedicated recording PC with a capture card was used to save the game footages and consequently no performance penalty was incurred on the reviewed systems. For convenience, games are installed on an external SSD and connected to the reviewed PC via USB interface.
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#TombRaider #ShadowoftheTombRaider #SotTR
DX12 improves frame rate a lot in the 3rd benchmark sequence, stay tuned for more!
PS: Can some Spanish speaking viewers confirm that from 2:35 the music in the background is from Ya Veran - QUITAPENAS? Thx!
Sorry for the late reply, your comment was held for review because of the link, so I didn't notice it.
You have V-Sync On so as your frame rate dip below your monitor refresh rate it will produce a huge halt like effect. Moreover, the runs with DX12 have more stutters. So V-Sync On + stutters ---> huge drops.
My benchmark with the GTX 1080 Ti: http://boostclock.com/show/000221/gpa-SotTR-bench-g4560-ryzen52400g.html
Check out the frame time graphs, DX11 is much smoother.
Can you provide a detailed system info about your config: CPU, RAM, etc and the resolution and graphics preset as well.
It would be very helpful if you could post your benchmark summary results with both DX11 and DX12. Make a screenshot of it and upload it to an image hosting site.
The 1060 never ceases to amaze me! I assume the laptop version would be 10% slower due to slightly lower clocks. Nvidia has really made some damn good cards with Pascal. Also, since this is DX12 first, AMD would also perform well so its a win win for everyone! DX12 and Vulkan are the future and more devs should start using those.
Marcelo Lopes I wouldn't overdo it tho with Ocking,and still use the card at default when its not needed.Its good to know your card potential tho,and it might be needed in order to archive better frame rates with some demanding games.Ps:Use OC GURU its easier to use than the rest,and more straightforward.
AMD / NVIDIA wants to sell you new cards every Year and PC is not a huge priority these days for game devs, usually not the core team is responsible for the PC version.
So NVIDIA helps with the development and integrates visaul effects that are really nice but require top-end graphics card. The devs are happy because they can show off great graphics without too much effort on their side. WIN-WIN for both.
So if you want to enable every bell and whistle in settings you need the latest GPU.
+IVAN: Everything depends on the scale. A single player game that only focuses on linear gameplay without huge environments is usually only taxes the GPU and doesn't require a top-end CPU.
On the other hand, Shadow of the Tomb Raider is only solo but has some really nice looking environments with lots of geometry and stuff so it can benefit from a decent CPU if the engine is well-threaded.
And by the looks of it there are areas with lot of NPCs and it is very taxing as well - 3rd scene of the benchmark where the camera closes on the market area is a good example.
In multi-player games like Battlefield there is lot of interaction happening around the player and the game has to compute a lot of things like bullet physics, hit detection, collisions, animation so these games are usually very demanding, even if are optimized well.
The opposite can be said about PUBG: huge online arena and the optimization is lacking so you may get issues even on high-end systems.
So I can criticise a company, if I am not capable to maintain 60FPS @ 1080p on max settings, if I own an 80 series GPU from the current or previous generation? My expectations are not too high or unreasonable?
Sure, with all the bells and whistles (DX11 / DX12)? At 1440p I think high is a bit tough ask for these cards, or dou you want to see them suffer? :)
And which GPU are you interested in? I may mix things up a bit to make things more interesting.
I'm very skeptical to this benchmark, the 900 series benefiting from dx12 seems to be a fake path. As far as i'am concerned there is little to gain on the 900 series and below from dx12, to me, square enix and nvidia made some deal that dx12 option menu will always internally choose the best path for each card. So when it sees AMD card or 10 series and above it will opt for the dx12 path, when 900 series is put it will opt for the dx11 path even when it's chosen the dx12 option. I would love to see that to be leaked somewhere.
Very nice bump in the 1% lows btw.
BoostClock About the frame time since it's a benchmark much can be done to attenuate or elevate them.
The frame times obviously are the major fator for the disagreement to my theory, but you can spot somethings looking at the dx11 comparison between the cards, looking at the dx12 will influence little, i'm sure that async is not working on the 900 series. The only card really capable of doing async of some form is 980ti, with some penalty hit on other areas as far as i know. 980 and below have severe penaltys in frametime when on.
I don't think I can follow you on this one! :)
How do you explain the different results if Maxwell always picks the DX11 path?
And check out the frame times, DX11 vs DX12 have different "grouping / style".
GTX980 DX11: http://boostclock.com/img/gpa/sottr/01/02/charts/gtx980_dx11_fta.png
GTX980 DX12: http://boostclock.com/img/gpa/sottr/01/02/charts/gtx980_dx12_fta.png
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