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Rise of the Tomb Raider hier kaufen: http://amzn.to/23j7637
Captured with Nvidia ShadowPlay (PC)
With update 1.0.638.8 Rise of the Tomb Raider not only offers VXAO for Nvidia Maxwell users, but also DirectX 12 support. We offer a benchmark performance and graphics comparison of Rise of the Tomb Raider on PC with DirectX 11 vs. DirectX 12 – PC is set to maximum graphics settings – we disabled some setting for better picture quality, such as motion Blur, Film Grain and Vignette Blur. We used a Palit Nvidia GeForce GTX 980 Ti Super Jetstream. Rest of the specs as well as benchmark results can be found at the end of the video.
Mit dem 1.0.638.8 Patch bietet Rise of the Tomb Raider neben dem Nvidia Maxwell exklusiven VXAO auch DirectX 12 Unterstützung. Wir bieten einen Benchmark Performance und Grafik-Vergleich von Rise of the Tomb Raider auf dem PC mit DirectX 11 und DirectX 12 – der PC ist auf maximale Grafik-Details gestellt, ein paar Optionen haben wir für ein besseres Bild deaktiviert, etwa Motion Blur, Filmkörnung und Randunschärfe. Wir haben eine Palit Nvidia GeForce GTX 980 Ti Super Jetstream benutzt. Die Ergebnisse sowie eine Übersicht über die verwendeten Grafik-Optionen gibt es am Ende des Videos.
Music: Neutrino – Digital Juice
System used in this video:
Hier kaufen: http://www.gamestar.de/hardware/gamestar-pcs/one-gamestar-pc-ultra/441.html
Intel Core i7 6700K 4.00 GHz
16 GB DDR4 RAM
Palit GeForce GTX 980 Ti Super Jetstream 6GB
MSI Z170A PC Mate Mainboard
Windows 10 Pro 64bit
Our second system:
Hier kaufen: http://www.gamestar.de/hardware/gamestar-pcs/one-gamestar-pc-titan/677.html
Intel Core i7-5820K 6x 3.3 GHz
16GB DDR4 Crucial Dual Channel 2133MHz (2x 8GB)
ZOTAC GeForce GTX 980 Ti Amp! Extreme Edition 6GB
500GB SATA III Samsung 840 EVO SSD
2TB SATA III Western Digital Red WD20EFRX
Windows 10 64bit
what's weird is, i have a GTX970 and i run the game at pretty much highest setting except texture quality which i run at high and i get a significant framerate improvement with DX12 compared to DX11. I was getting about 30fps on DX11 and like over 60-80fps on DX12. Keeping in mind i have an i7 4790K CPU
I just got a 980 and did this benchmark as well. I actually got 12 more FPS on average (DX11: 78Fps; DX12: 90Fps) with everything maxed except for texture quality and AA where I use SMAA instead of 2xSSAA or 4xSSAA. At the beginning of the mountain scene I had around 80Fps with DX11 and around 105 with DX12. So apparently a lot of improvement was done over the time.
DX12 works better for me...I don't get higher FPS on average, but i do get stable frame rates becouse with dx11 i was getting drops from 50fps to 20 fps during short amounts of time in the benchmark, After i testest it with dx12 the lowest it got was
45 fps. This was tested on the rx460 nitro 4gb on high settings, fxaa and anisotropic filtering in trilinear.
Do you know if directx12 works well with two GTX 980s in SLI? (I have two regular GTX 980s in SLI but am unsure if it will works properly- been trying Battlefield 1 but keeps crashing for me in DX12 (runs for a short time with some stutters and then crashes 'stopped working')- but runs fine in DX11).. that said I find it very hard to see teh difference visually/graphically between DX11 & 12- can you? thank you
Wopa You're right! However! Drivers nowadays are more stable for AMD. You can gain FPS using Vulkan and Better driver support. I know because I own both AMD and NVIDIA for testing purposes. AMD benefits from Vulkan/Mantle so much and DX12 isn't good for either cards. Open GL and DX11 are a fantastic API for NVIDIA! DX12 has been around for so long that it's still a pile of garbage. I want to say depends on who the user is and how much juice they are able to squeeze out of their card terms of financial needs. I make a lot so I obviously want the best of the best so I settle with NVIDIA. Not saying that AMD is for the "Poor" but for those who can't spend alot and want to match performance as close as possible without breaking the bank. Considering if you don't pay electric bills and landlord pays for it. The way I see it's not a war between AMD and NVIDIA. It all depends what it's more convenient to you at the moment. :)
DX12 isn't going to help people running 4th gen i7s that much.... on my AMD FX8120 OC @ 4.2 ghz when playing ROTTR I saw maybe 4 cores being utilized and dropping down to 8 frames per second in Geothermal Valley. With DX12 engaged I see 100% usage on ALL 8 cores and it boosted my minimum to 32 fps in Geothermal Valley. DX12 while not entirely optimized for in newer games is nothing short of miraculous. If you had asked me how to get ~22 frames higher on the minimum in the most taxing areas I'd have told you to OC or buy new gear. DX12 is nothing short of amazing.
FOR EVERYONE WHO DOESN'T UNDERSTAND IT:
1. DX12 IS MADE FOR LAZY PROCESSORS LIKE FX-6300 FOR EXAMPLE. BUT MONSTER PROCESSORS LIKE THE I7 WON'T BENEFIT FROM IT.
2. THIS IS FUCKING 4X SSAO. IT WILL BURN EVERY FUCKING GPU ON THE MARKET (EVEN IF THE GAIN IS NOT REALLY WORTH IT) IF YOU TURN ANTIALIASING TO FXAA, THE FUCKING GAME WILL RUN MORE THAN SMOOTH ON A 980 TI.
PLEASE DON'T TALK SHIT ABOUT MICROSOFT OR WINDOWS 10 IF YOU DON'T KNOW ANYTHING ABOUT THIS.
Proper antialiasing is TAA. It not only kills jagged edges, but also shimmering. MSAA is dead by now, because of tons of inaccurate fragment shaders that are applied to every pixel in modern games. And TXAA works only on selected games, where MSAA still have point
It is fucking insanity to have less fps on directx 12..they said that the games will utilize the resources more efficiently on dx12...and this game looks good but has a horrific optimization in some parts of the game like geothermal fucking valley and the soviet camp.
Yeah it really shouldn't be, surprised a game like this isn't scaling across all cores though. Have you tried adaptive vsync and turning the vsync off in game? Maybe theres an fps limiter line in the .ini file or something
I thought Dx12 was suppose to increase performance on all cards, even Nvidia. So either the Nvidia cards are incapable of benefitting from dx12, or this game is a shitty port that didnt get it's dx12 optimized.
didn't see much difference other then a little less fps on the dx12 compared to the dx11. Is it worth it ? I hear you need windows 10 to run dx12. if your running 980ti s and 4k would you really notes anything more out of the 2?
+VanillaSnake21 It's my understanding that Nvidia cards can't actually do async compute at all due to the cards architecture which is not exactly something they're keen to let on. This is why AMD has been getting such great performance gains off DX12 because their cards have been designed with compute in mind since the start of the GCN line. I'm not too sure about Pascal though that might possibly do compute.
Why ist the 980 ti slower than a 390x?Dx11 and 12?Warum benutzt du nicht die gleichen Einstellungen bei beiden Grakas?Sehe gerade das du bei 980 ti ssaa x4 hast und bei 390 x smaa.Das bringt ziemliche Verwirrung.Eine 980 ti ist um einiges schneller
DX12 is a lie. LOL, even Nvidia is able to maintain better FPS with DX12 than AMD. This is sad.
Nvidia has 2FPS less compared DX11 vs 12. AMD has like 10-20FPS less in DX12?
And no, there isnt a graphical difference between DX11 and 12. In fact 12 should be more performant.
I told you guys.
+Postal Dude they did it at first with Dx11, true, but if you enable Dx12, they builded the game from scratch again to compliment the Features of Dx12. its as far as i can tell even the First Dx12 game which implemented the cross gpu Support.
well this game was built from the ground up with dx11 and the dx12 is just the icing. So u wont really c much of an improvement. dx12 is supposed to give u the same performance as dx11 BUT uses less draw calls and CPU usage than dx11 needs to perform. (which means tht when developers start building game from the ground up with dx12 then u will get even more stuff added into the game than dx11. But its gonna take a couple more years b4 we start seeing games tht r built with dx12 in mind 1st. Gears 4 is the only one tht I know of tht is built from ground up with dx12.
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