Conclusion: So at 1080p Ultra Preset it does always 60 - 70 FPS and at 1440p Ultra Adjusted it does 50 - 60 FPS at 4K 30 FPS on High Preset. now about my conclusion, the game in my opinion is not that optimized, because of the textures on "Ultra" on 1080p Resolution needs more than 6gb of VRAM, and that is insane compared to other games that were released at the same year as this. also the open world areas seems so CPU intensive that my CPU bottlenecks my GPU at those areas always falls under 60 FPS causing GPU usage to drop. but you are not gonna spend time mostly on open world areas on this game anyway. so it still a smooth experience most of the time except if i put the textures on "Ultra" so i recommend you to play at 1440p Resolution with adjusted settings from High - Ultra Instead. that is where i personally play at, on 4K however nope. it is always on 30 FPS and i will personally not play at that FPS, on 1080p yes at Ultra Preset but with Textures on "High" so the VRAM would not spike and cause frame freezes. Rise Of The Tomb Raider is not really the best optimized game out there, i hope the next game is much more optimized than this. about the game well it is decent and fun enough, i liked it. but some characters are not that interesting and forgettable, still a decent game and worth your time if you are into adventure games.
Game Footage Captured With Nvidia ShadowPlay So Just Add 2 - 3 FPS For You To Know The Real Game Performance Without A Game Capture.
Read My In Depth Review Of This Game: http://steamcommunity.com/id/Shadowromeo1784/recommended/391220/
My Steam Profile: http://steamcommunity.com/id/Shadowromeo1784/
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GPU: MSI Gaming X Nvidia GeForce GTX 1060 6gb
CPU: Intel Core I5 6500 3.2- 3.6 Ghz (Turbo Boost) Quad Core
RAM: 8gb Hyper X Fury DDR4 2133 Mhz (Single Channel)
PSU: Aerocool Strike X 500 Watts 80+ Bronze
Case: Silverstone PS11
Motherboard: Asus H110M-D
CPU Cooler: Stock intel cooler from the i5 6500 processor: Free
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